Madagascar Animation Movie Pushes Hairy Tech Limits

Filed in: Technology — May 24th, 2005

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Madagascar Animation Movie

The new film “Madagascar,” DreamWorks Animation’s animated follow-on to the smash hit “Shrek 2,” could be described as a hairy technology challenge played out onscreen.

With a cast of zoo animals and hundreds of furry lemurs on the film’s namesake island, the animators had to push the limits of technology to render an eye-catching yet believable effect. Every hair on every animal represented a line of computer code, for a countless number of algorithms that had to be compressed and rendered overnight to create the images in just one scene.

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Madagascar Powered by What CPU?
Star Wars Episode III is powered by AMD, therefore, I wonder what powered Madagascar film? After some search, I found it. It is AMD, again!

Thought:

Every hair on every animal represented a line of computer code, for a countless number of algorithms that had to be compressed and rendered overnight to create the images in just one scene.

Just for this, I must watch the movie! I want to experience the latest 3D technology in hair!

Years before, there is no hair in animation movie. If I remember correctly, Final Fantasy – The Spirits Within is the first animation movie with hairs.

Never realize “hair” is so complex huh? :)

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  • I remember Pixar had already tackled that 'hair' problem with Monsters Inc. The blue furry monster had very nice furry er... fur indeed. I guess Madagascar has more er... hair. :)
  • Yummy, the flavors of 64-bit processing to crush those algorithms. :P
  • someone did jokingly tell me that they created a BOY as the main character in <strike>Polar Express </strike>( the 3D animated film) so that they would save cost and tiMe rendering ......... haiR! (boy's hair generally shorter than gurl's and minimal movement i suppose) :P
  • LcF
    @eyeris: in Monsters Inc., every scene only one or two hairy things, "Madagascar" has more animals need to draw in one scene. Definately, more hair. :)

    @dannyFoo: now we see the advantage of 64bit computing - in animation producing.

    @shuyii: create a monk(botak!) will save more time :P
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