World of Warcraft Tops 5 Million Players

Filed in: Technology, Web — December 23rd, 2005

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World of Warcraft, a multiplayer role-playing game, has reached a major milestone. According to game developer Blizzard Entertainment, the game now has over five million players worldwide.

The subscription-based offering launched about a year ago in North America, Australia, and New Zealand, and also has been introduced in Europe and Asia.

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What’s so special about WOW?

I am a non-gamer but my younger brother is playing it all day, about 16 hours per day! He is playing the Taiwan version of WOW. According to him, WOW is an online game without bots. You cannot train your character by launching some third party softwares (bot) and leave it training by itself. On WOW, you have to train it manually, no dirty tricks. It makes the game more “real” and fair.

My two cents

Can you imagine how much money goes to the company every month (monthly subscription fee)? However, it took a few years for the development team to create the game. :shock:

Offer: “World of Warcraft 60 Day Pre-Paid” (Vivendi Universal)

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  • GeminiGeek
    er... isnt it suppose to be World of Warcraft?
  • LcF
    Opps! my mistake.
  • Jee
    The monthly fee is around $12.99-$14.99, so Blizzard is making something like $50-75 million a month from WoW.. BIG MONEY.
  • @Jee - Theoritically, yes but do you think only US residents play the game? Obviously not and that monthly fee might have a bigger gap difference. Is Blizzard getting all that money? Ofcourse not. Think of the hundreds/thousands of servers that they have to keep on maintaining, coders, advertising, their staffs, etc, etc..So net profit? You never know.
  • blizzard deserves the money when they spend money for personal, servers to create such a great game.
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