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Madagascar Animation Movie Pushes Hairy Tech Limits

Filed in: Technology — May 24th, 2005

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Madagascar Animation Movie

The new film “Madagascar,” DreamWorks Animation’s animated follow-on to the smash hit “Shrek 2,” could be described as a hairy technology challenge played out onscreen.

With a cast of zoo animals and hundreds of furry lemurs on the film’s namesake island, the animators had to push the limits of technology to render an eye-catching yet believable effect. Every hair on every animal represented a line of computer code, for a countless number of algorithms that had to be compressed and rendered overnight to create the images in just one scene.

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Madagascar Powered by What CPU?
Star Wars Episode III is powered by AMD, therefore, I wonder what powered Madagascar film? After some search, I found it. It is AMD, again!

Thought:

Every hair on every animal represented a line of computer code, for a countless number of algorithms that had to be compressed and rendered overnight to create the images in just one scene.

Just for this, I must watch the movie! I want to experience the latest 3D technology in hair!

Years before, there is no hair in animation movie. If I remember correctly, Final Fantasy - The Spirits Within is the first animation movie with hairs.

Never realize “hair” is so complex huh? :)

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What do you think? 4 Responses to “Madagascar Animation Movie Pushes Hairy Tech Limits”

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  1. #1
    eyeris Says:

    I remember Pixar had already tackled that ‘hair’ problem with Monsters Inc. The blue furry monster had very nice furry er… fur indeed. I guess Madagascar has more er… hair. :)

  2. #2
    dannyFoo Says:

    Yummy, the flavors of 64-bit processing to crush those algorithms. :P

  3. #3
    shuyii Says:

    someone did jokingly tell me that they created a BOY as the main character in Polar Express ( the 3D animated film) so that they would save cost and tiMe rendering ……… haiR! (boy’s hair generally shorter than gurl’s and minimal movement i suppose) :P

  4. #4
    LcF Says:

    @eyeris: in Monsters Inc., every scene only one or two hairy things, “Madagascar” has more animals need to draw in one scene. Definately, more hair. :)

    @dannyFoo: now we see the advantage of 64bit computing - in animation producing.

    @shuyii: create a monk(botak!) will save more time :P

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