Madagascar Animation Movie Pushes Hairy Tech Limits
Filed in: Technology — May 24th, 2005

The new film “Madagascar,” DreamWorks Animation’s animated follow-on to the smash hit “Shrek 2,” could be described as a hairy technology challenge played out onscreen.
With a cast of zoo animals and hundreds of furry lemurs on the film’s namesake island, the animators had to push the limits of technology to render an eye-catching yet believable effect. Every hair on every animal represented a line of computer code, for a countless number of algorithms that had to be compressed and rendered overnight to create the images in just one scene.
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Madagascar Powered by What CPU?
Star Wars Episode III is powered by AMD, therefore, I wonder what powered Madagascar film? After some search, I found it. It is AMD, again!
Thought:
Every hair on every animal represented a line of computer code, for a countless number of algorithms that had to be compressed and rendered overnight to create the images in just one scene.
Just for this, I must watch the movie! I want to experience the latest 3D technology in hair!
Years before, there is no hair in animation movie. If I remember correctly, Final Fantasy - The Spirits Within is the first animation movie with hairs.
Never realize “hair” is so complex huh? ![]()
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May 24th, 2005 at 4:04 pm
I remember Pixar had already tackled that ‘hair’ problem with Monsters Inc. The blue furry monster had very nice furry er… fur indeed. I guess Madagascar has more er… hair.
May 24th, 2005 at 4:30 pm
Yummy, the flavors of 64-bit processing to crush those algorithms.
May 24th, 2005 at 5:07 pm
someone did jokingly tell me that they created a BOY as the main character in
Polar Express( the 3D animated film) so that they would save cost and tiMe rendering ……… haiR! (boy’s hair generally shorter than gurl’s and minimal movement i suppose)May 25th, 2005 at 7:48 am
@eyeris: in Monsters Inc., every scene only one or two hairy things, “Madagascar” has more animals need to draw in one scene. Definately, more hair.
@dannyFoo: now we see the advantage of 64bit computing - in animation producing.
@shuyii: create a monk(botak!) will save more time